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We're just a small group of people, brought together
by our love of roleplaying games, and our interest
in trying new things and experimenting. The creative
team is made up of Akira! Barnes, Dan Bongert,
Epidiah Ravachol, and woodelf -- they're the ones
whose names you'll see over and over in the credits
for our games. The people you'll actually meet
at conventions are the members of woodelf and
Crew, our playtest arm. They are Nat Barmore,
Akira! Barnes, Dan Bongert, and Epidiah Ravachol.
This particular group originally got together
as a gaming group, specifically assembled to try
out new games and new styles of gaming, some commercial,
some home-grown. Nat carefully selected among
the gamers he knew those who were most of a like
mind, willing to experiment. That was about 6
years ago, and since then membership has changed,
with only Dan and Nat remaining of the original
small group. Akira! joined very shortly after
its initial inception, and Eppy joined once he
moved back into town. About that time, we really
started writing our own game systems, sometimes
to solve a concrete problem, sometimes to explore
a thought experiment. Some of them turned out
really well, and we thought maybe we should start
sharing them with others. So, here we are: a website
with content ranging from sketches of ideas to
near-professional products, and demos of our games
and settings at whatever conventions we can make
it to.
Nat
Nat doesn't do much of the creative work around
here. His current proudest accomplishment for
The Impossible Dream is coming up with the name
for Advanced Dimensional Green Ninja-Educational
Preparatory Super-Elementary Fortress 555
-- "Green" was entirely his idea. Other than that,
he does lots of the coordination work, especially
booking conventions. Ask him to do his Secret
Go-Racer if you see him.
Akira!
Akira! (yes, that really is his name -- well,
except for the exclamation point) is one of those
indespensible zany charismatic sorts. Lots of
little contributions to the games are his -- you
know the type: the details that are all-important
but tend to not be easily separated, and thus
credited. He's good at giving things just the
right ring. In particular, he is responsible for
the convention write-ups of all the ADGNEPSEF555
kids, as well as procuring their props (not to
mention all the work he did on creating them in
the first place). He's the primary force behind
turning their stats into characters that anyone
can play. If you've seen those character sheets,
you'll understand what we mean. He's also the
friendliest guy around, so he's in charge of making
everything run smoother at conventions, principly
by making friends, whether he tries or not. Ask
him to do his Martin the Mercurian when you see
him.
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