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A mid20 game of a dark future
Tech Noir originally started out as a
conversion of Cyberpunk 2020 to the D20 system.
As time progressed, I realized that 1) I think
I've got a pretty good idea here and 2) D&D
3e wasn't what I was going for. So, it's become
OGL (not D20 licensed), and many significant
changes have been made to the core system since
I started work on it.
The last "finished" version I
have done is Version
2.5. Features of this version:
- mid20 core die mechanic
- 5 core classes
- reworked stat/HP system
- grim 'n' gritty combat and firearms rules (thanks Ken Hood)
- reworked karma/XP system
Currently, I'm rewriting it mostly from
scratch again. I'm not sure I'll ever be
happy with it, but here's what I have in store
for version 3.0:
- classless character creation and progression
- Traveller D20 style lifepath character creation
- actually finished cyberware system
- actually finished netrunning system
- I never got around to finishing these before the last Great Rewrite
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