Glossary:
- Crossing Over
- the act of an Omega, especially a Main character, appearing in a Title that
they are not normally a part of.
- Descriptors
- everything, besides the Planet scores, that expresses your character in
game-mechanical terms; essentially everything on your character sheet except
for the Storypath cards and Planets (and Name). Some have special names, such
as Traits, Flaws, Powers, etc.
- Diceless
- non-Omega characters. Characters who are in balance with reality, and thus
have no need for Planet scores (and the dice that are used for them) in
describing them. Since they have no Omegaed Planets, they do not have any
Powers, but they often still have Traits, and, if played by a Player, will have
Storypath Cards. For purposes of helping the SG out, they are classified, in
increasing order of Issue importance, as Extra, Walk-on, Recurring, Supporting,
and Major (q.v.).
- Dominant
- see Hierarchy
- Dynamic
- the Force of action and movement and change. Governed by Mars, God of
War.
- Extra
- a Diceless character, generally without any Traits, who occupies a very
minor role in the Issue. Usually doesnÕt even have a name.
- Flaw
- A special kind of Trait. Flaws are Traits that are almost always negative
in effect, and thus a detriment to the Character. A Flaw is something that the
Character would like to be rid of.
- Forces
- There are 5 Forces that govern the world. They are Static, Dynamic, Known,
Lost, and Passion. Like the 4 modern forces that govern our world (gravity,
electromagnetism, strong, and weak), everything that happens happens according
to the laws of these Forces. However, these Forces are much more archetypal,
and more readily observable to the average person. Also, there are some people
who are not governed normally by one or more of the Forces, and thus do not
abide by its laws. These are the Omegas (Omegas) (q.v.).
- Guest Characters
- all of the Omegas other than the Main characters. Usually, there are one or
more villainous Guest characters in an Issue, and there may also be heroic
Guests, who are not part of the Main characters, but are Crossing Over (q.v.).
They are almost always played by the Storyguide.
- Hierarchy
- The ordering of the dice, and thus their corresponding Forces, when they
are rolled. It is the Hierarchy that determines the outcome of an in-question
action. The smaller the number on the die, the higher it is in the Hierarchy.
The top position (lowest number), which may only be occupied uniquely, is
labeled Dominant. The next highest position, or highest if the lowest number is
tied, is labeled Major. The lowest position, which again may only be occupied
uniquely, is labeled Weak. The final position, above Weak and below Major, is
labeled Minor. The Dominant and Major positions are favorable, and indicate
success if Favored Forces fall into them. The Weak position is unfavorable, and
indicates failure if a Favored Force falls into it.
- Issue
- a single session (evening/afternoon) of game play. Most Issues contain
multiple Pages, and they are often grouped into Miniseries.
- Known
- the Force of science, reason, and the rational world. Governed by Mercury,
Patron of Discovery.
- Lost
- the Force of the mystical, magical, and forgotten. The source of faith and
magic, and the governing Force for esoteric occult knowledges. Governed by
Saturn, the Mystic.
- Main character
- a character played by one of the Players. They are the characters around
whom the stories of every Issue revolve.
- Main Title
- The exploits of the characters are organized in a number of ways. One of
those is the concept of Title(q.v.). The Main Title is the Title that includes
all of the characters as Main Characters (q.v.).
- Major
- see Hierarchy
- Major character
- a very important Diceless character, on par with the Main and Guest
characters. She will be named, with a well-detailed personality and background,
and a full complement of Traits. She may even be a Main character, and thus
have Storypath Cards.
- Miniseries
- a series of Issues that are all linked together to form a single plot. The
Issues of a Miniseries usually are part of a single Title, but this is not
necessarily the case, and itÕs perfectly reasonable for a Miniseries to
span as many Titles as it has Issues.
- Minor
- see Hierarchy
- Nemesis
- a villain who has a particular interest in defeating a hero or group of
heroes, and who is often of particular interest to the hero(es) in return.
- Omega
- Someone who is Òout of the sight ofÓ one of the Planets, and
therefore not limited to the normal rules of the Force it governs. As a result,
they have what we would call superpowers, and are often capable of feats well
beyond human norms. Also, Omegas are literally unseen by the Planet(s) they
have Omegaed, and thus cast no shadows in their light Ð though this lack of
shadow is overwhelmed by the light of all the other stars, as well as the Sun
and Moon, without a special ability to notice it. Nobody knows who first used
the term ÒOmegaÓ, but it is suspected that it was someone trying
to be clever and show their learning by making a reference to the end of normal
laws where these people are concerned.
- Passion
- the Force of emotions and feelings. Governed by Venus, Goddess of
Passion.
- Page
- a series of events that are all tightly tied together and take place in a
short span of time in a single location. Essentially, a scene. A Page may be
made up of any number of Panels, including none. Depending on the nature of the
activities it encompasses, it wonÕt always be divided into Panels. A
Series of Pages make up an Issue.
- Panel
- the smallest unit of time in the game system. During one Panel, a character
may accomplish one simple action, such as making an attack, lifting a sinking
ship, or delivering some dialog. More complex actions, such as disarming a
complex trap, delivering a monologue, debating a course of action, or laying an
ambush, will take multiple Panels.
- Planets
- the dice ratings on your character sheet. They rate how much the various
Forces affect your character; Smaller numbers indicate a stronger influence.
Also, a metaphorical term for the Forces; each Force is thought to be governed
by one of the known Planets.
- Players
- while all of the participants of most games are referred to as players,
here the term has a slightly more specific meaning. The players are all of the
participants except the Storyguide (q.v.).
- Power
- The advantageous special Descriptor associated with your Omegaed Planet.
Powers generally fall outside the bounds of normal reality in the world. A
Power should be somehow exceptional, either in nature or degree, so as to keep
it distinct from other Traits.
- Power Stunt
- a special kind of Trait. Power Stunts are special uses of a Power that
arenÕt outside of its purview, but arenÕt necessarily an inherent
part of it, either. A Power Stunt guarantees the ability to utilize the Power
in this borderline area.
- Quirk
- the Descriptor that stems from an Omegaed Planet. which is neither
advantageous nor disadvantageous on the whole. Like a Weakness or Power, it
should be somehow exceptional or supernatural.
- Recurring character
- a Diceless character that has appeared in several Issues; often starts out
as a Walk-on. She is almost always named, and her personality and background
are usually at least sketched out. Recurring characters generally have several
Traits.
- Retcon
- Retroactive Continuity. Claiming that something was always true, and that
history is now the way it would have been, had it been true. One method of
altering something (usually a character) and maintaining consistency.
- Static
- the Force of stability and the status quo. Governed by Jupiter, the Eternal
Ruler.
- Storyguide (SG)
- the Storyguide is the participant who currently isnÕt a regular
player. It is her job to detail the setting, play all of the extra characters,
provide a scenario, and adjudicate actions.
- Supporting character
- a Diceless character with a regular role in a Title. She is named, and her
personality and background are somewhat detailed. Supporting characters
generally have quite a few Traits.
- Title
- the collected adventures of a particular Omega or group of Omegas.
- Traits
- Descriptors other than your Power/Weakness/ Quirk. Some of these are in
turn given special names, such as Flaws and Power Stunts.
- Walk-on
- a Diceless character who has a very minor, usually one-time, role in an
Issue. She is usually only minimally detailed, and has only a few Traits.
- Weak
- see Hierarchy
- Weakness
- The disadvantageous special Descriptor associated with your Omegaed Planet.
Many Weaknesses tie directly to the Power, and either limit it in some way,
negate it under some circumstances, or provide a way to counter it. But this
need not be the case, and a Weakness could work in any way. What is important
is that it be somehow exceptional, either in degree or nature, or it would
simply be a Flaw Trait.
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